![]() ![]() From these three branches, each then extends to two branches based on a decision you make, which then play out until that segment ends. The current stone door content starts off with three main “branches,” or possible paths you can take, each written out completely separate from the others, dependent on your collar, which indicates the rough nature of your relationship with Lith. So uh, if you don’t want to find out how lame and straightforward the next big chunk of the game is gonna be, turn back now! The following is a discussion of some of the design choices behind MVOL, including HUGE SPOILERS that have virtually nothing to do with the plot and just kinda spoil how the gameplay is gonna work out in that it will actually be kinda predictable. Exactly how much of what’s planned to come next will make it in before the big new deadline I’ve set for myself remains to be seen, but tackling the upcoming content with a more sincere and focused attitude toward actually “completing” this portion of the plot has brought me face-to-face with an odd conundrum. Influence the fate of the various protagonists through your actions and discover the numerous possible endings of the game.So the plan for v0.16 is to focus on the next big chunk of content for the stone door.Manage your equipment and place traps to weaken your potential opponents. ![]() Choose your path and search your surroundings for items that will facilitate your journey.Switch between 1st and 3rd person views at your convenience to explore your surroundings.Live your journey with a dear friend, if you wish, by sharing William and his precious lantern.Enjoy a discreet humor punctuated with irony and innuendo and a dark and angular graphic style.Immerse yourself in a rich and deep lore in which you will encounter some emblematic figures of horror literature.Prevail against the surprising foes of the place in turn-based combats that emphasizes observation and deduction.Discover their multiple passages as well as the mysteries that abound in the castle over a 50-hour adventure.Cross over 30 thoroughly designed and intertwined levels like the Occult Chambers, the Wing of the Courtesans, the Inner Moats etc.Systems of sliding puzzles and rotations of the environment.Mechanisms of currents and water levels.Overcome puzzles that are completely intertwined in the castle and its surroundings and especially diversified as: The whole game will drive you through more than 50 hours of gameplay with over 40 different pick-up items and 82 enemies with various personalities, each graphically distinct. The game lore is to be revealed through the environment via more than 160 pieces of information and 8 main protagonists whose destiny you can change. The team, which gradually grew from 1 to 5 people, modeled more than 2,500 elements and placed by hand more than 170,000 objects, which are sometimes made up of several sub-elements… The property is made up with more than 300 puzzle sets, featuring 33 different puzzle types. It’s 4 years of development to create an area of more than 9 hectares fully explorable with 32 different environments.Ī 1.3 hectare castle, with 152 rooms and 170 windows, towers above the area and rises over 3 floors to explore as well as 3 depth levels of underground galleries covering more than 7 hectares. Will you be able to unravel the countless puzzles that make up the place?Īnd will you trust the enigmatic hosts who will ask for your help?įind out of what steel you’re made of as you embark on the incredible journey of My Very Own Light. Learn to part ways with your better half and take control of this hemisphere wisely! You wake up in an imposing property that gives prominence to horror literature classics. In this atypical 3D puzzle adventure-vania based on autonomous learning, cunning and observation, you play poor William whose half of his brain has been trapped in a strange lantern. ![]()
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